Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
Book Image

Learning Unreal Engine iOS Game Development

By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

The need for blueprints


Choosing blueprints to make the course for this book came as a result of a hard decision. As a programmer, I like to write code all the time, even when working with node-based editors such as Unreal's blueprint system. I still tend to write pseudo code first to arrange my ideas and then apply this code to the engine in the shape of blueprint node connections. So, here are the major reasons that will make us use blueprints:

  • As I mentioned earlier, blueprints are not a code-based system; a beginner can understand them and can start building stuff and improvising from the lessons here and building new content. A new programmer can understand the basics of programming and the construction of game/gameplay code from node-based graphs.

    A hardcore programmer can learn how to adapt his vast knowledge to the modern scripting editors.

    Game designers or perhaps artists can also use it to build gameplay logic, levels and construction scripts, or game systems and subsystems.

    In spite...