Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Summary


In this chapter, you went through the process of building your first Unreal iOS game. Also, you got used to making blueprints by adding nodes in different ways, connecting nodes, and adding several component types into the blueprint and changing its values.

Also, you learned how to enable input in an actor blueprint and get the touch and mouse input and fit them to your custom use.

You also got your hands on one of the most famous and powerful rendering techniques in the editor, which is called dynamic material instancing. You learned how to make a custom material and change its parameters whenever you want.

Procedurally, changing the look of the level is something interesting nowadays, and we barely scratched its surface by setting different materials every time we load the level. Later on, in Chapter 5, Building an Exciting Endless Runner Game, you will dive deeper into the procedural generation approach.