Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

An overview of blueprints


Before you start, you must keep in mind that most of the blueprints run the same logic.

  • Apple, banana, kiwi, and watermelon: All of the fruits are the same; in fact, I made the banana blueprint first and then duplicated it several times, changed the sprites to use different fruit textures, and finally, renamed them. So you can follow the same approach for a faster creation process. A fruit blueprint contains the logic to get touched by the player, chop the fruit into two pieces, show some particles, and finally, send a call to add the score.

  • bomb: The player must have something to make the gameplay harder. Something to kill him/her. The bomb has almost the same construction and logic as the fruits, except for one part. When it is touched, it shows the player a lose screen rather than processing a chop and a score addition.

  • fruitsGame: Here rests all of the logic for the gameplay. Inside this blueprint is all of the logic to instantiate the fruits and bombs in a...