Now is the time to start building the underlying logic for each blueprint, to have a gameplay logic that connects all of the game components together.
You may have wondered why we are going to make this player controller. The answer is simple, to enable the ability to detect the swipe event (actually what looks like a swipe, not an actual swipe).
Right-click in your Content Browser, add a new blueprint, and select its base class to be Player Controller. I named it fruitChopperPlayerController. After adding a new blueprint, don't forget to submit it to the correct slot in the Game Mode blueprint that you make in each game.
Double-click on the newly created blueprint and from the Defaults tab, adjust the value of Mouse Interface to enable clicks and touches. Now the blueprints will be able to handle those events.