Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
About the Author
About the Reviewers
Nodes Database

The project structure

If you are going to see the already finished project that comes with this book, then you will find that it was made with Unreal Editor 4.30. If you are using a higher version, it might ask you that the project will be upgraded to a higher version, which is an undoable step. Just keep that in mind!

Since this game should have some sort of animation, I managed to build a character with a running animation, and also some items for the environment. Feel free to use your own handmade assets, or use the assets that come with this chapter's code or any other educational purposes. This chapter's code folder structure contains the following:

  • The Animations folder: This contains two of the Paper2D flipbook animations.

  • The Blueprints folder: This contains all of the blueprints (regardless of type).

  • The gameScene folder: This holds only one level, which has the game in it.

  • The Materials folder: This only contains one material which will be used for the font of the UI.

  • The Shapes...