Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Building the animated sprites


Right-click inside Content Browser. Choose the Sprite Flipbook type from within the Animation submenu and you'll be able to add an empty animated sprite to your project directory.

Double-click on this new asset to open its proper animation editor, which looks like (and is actually) a very simple and easy-to-use editor.

To keep the animations as simple as possible, I managed to build only two:

  • Idle animation: This will be displayed when the player is in the air

  • Running animation: This will be displayed as long as the player is on the ground

By selecting all of the frames from the Sprites folder and dragging them into the lower-left corner of the animation editor, you can place them into this animated sprite. Now you'll be able to see a live view of the frames playing.

As these animations have been made in 24 FPS (every second of animation is made of 24 *.png images), you'll need to adjust this property inside the right panel of the animation editor. Also, this panel...