Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

An overview of blueprints


As the game has only four blueprints, which sounds like a small number for such a game, all of them build the logic behind this complex endless game type. In fact, only two blueprints do all of the game logic and the other two were made for organization purposes. The following are the four blueprints:

  • runnerMode: This is the Game Mode blueprint type for this game, and as mentioned earlier, it is very important to have different game modes per level or per game.

  • levelLayout: This is an Actor blueprint type and it contains the level construction, the laser beams, the collectables, the UI, and the logic for the endless running, and score calculations.

  • madScientist: This is from a Character blueprint type, which contains the animated sprites and the logic for the input and collisions with the laser beams and collectables.

  • madScientistController: This is from a Player Controller blueprint type, which was necessary to work with the Character blueprint and to enable the...