Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
Book Image

Learning Unreal Engine iOS Game Development

By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Building the blueprints


As mentioned with the previous game in Chapter 4, Advanced Game Content Generation with a Fruit Chopper Game, explaining the mechanism of the gameplay loop, it will be better for you to work from scratch or understand the current logic you got with the book. With that said, let's breakdown the gameplay logic:

  • madScientistController: Build a new blueprint of type Player Controller and set all of its Mouse Interface options to True, because as mentioned earlier in Chapter 2, Methods and Tools to Create Your Games, we will be using the mouse events to simulate touch events.

  • madScientist: Build a new Character class blueprint and you will find that it has several components by default:

    The components under the character class are as follows:

    • CharacterMovement: This is the component responsible for all of the movement and physics of the character. Feel free to explore the vast number of variables inside this component, but the default values will work best for this example...