Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Summary


While building your third iOS game with Unreal Engine, you got involved with lots of new stuff. As you started to build 2D animations, you got familiar with the Paper2D flipbook animation editor. Also, you started to use the Character class, which is one of those amazing and powerful features of Unreal Engine. All games have player/character controllers, and getting your hands on this class will save you lots of time in the future from writing custom classes or building custom controller logic. The character class comes with an engine that is very powerful and optimized.

Also, you got rough ideas about how to make a pooling system to keep reusing items or objects in the scene rather than destroying them and instantiating new ones during runtime.

Now, after perfectly understanding the player controller and the collectables, it is time to make even more complex games. In the next chapter, you will be working in an advanced way with the player controller, collectables, basic enemies,...