Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Chapter 6. Designing an Advanced Game

Want to make even more complex games? Want to have a more complex controller and not just a tap all over the screen? What about a platformer? Move, navigate, jump, and fire some bullets to kill enemies.

In this chapter, you will be running through the process of building a platformer level with a more advanced player controller with touch interface inputs, more complex actors, and new components.

By the end of this chapter you will be able to:

  • Use the 2D colliders

  • Use the touch interface to add on-screen buttons

  • Add some enemies and make them responsive

  • Add projectiles on runtime as bullets

  • Use an actor as a component

  • Randomly spawn enemy types

  • Pass custom inputs into custom events