Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

The project structure


If you are going to use the already finished project that comes with the book, then you will find that it was made with the Unreal Editor 4.3. If you are using a higher version, it might ask you to upgrade the project to a higher version, which is an irreversible step. Just keep this in mind!

You encountered the main character of this game in the last chapter, but there are also some new items for the environment. Feel free to use your own handmade assets or use the assets that come with this example for the chapter or any other educational purpose. This chapter's folder structure contains the following:

  • The Blueprints folder: This contains all of the blueprints used to build this game logic

  • The Flipbooks folder: This contains all five flipbook animations used in the game

  • The Frames folder: This contains all of the textures and sprites used for the animations, the background, and the environment items.

  • The Maps folder: This holds one level, which is the game.

  • The Materials...