As this game is at a relatively larger scale than all of the other games we have created up until now, you will find that the game contains even more blueprints. With this project, you will find nine blueprints, which are defined as follows:
bullet: This is a blueprint based on the actor class that represents a bullet projectile to be spawned when the player shoots an enemy.
crateBox: This is a blueprint based on the actor class that represents the collectable items all over the level to fill the player's weapon with ammo.
enemyGreen: This is a blueprint based on the actor class that has a basic logic for the enemy to navigate through the level.
enemyRed: This is a blueprint based on the actor class that has a basic logic for the enemy with a different flipbook animation to navigate through the level.
gameInputs: This is a blueprint based on the touch interface class that holds the necessary on-screen buttons.
mainChar: This is a blueprint based on the Character class that...