Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

The gameplay mechanic


As mentioned in the previous game, explaining the mechanism of the gameplay loop will be better for you if you plan to work from scratch or to understand the current logic you've got with the book. With this said, let's break down the gameplay logic:

  1. Once the game starts, all of the spawnPoint blueprints in the scene will keep spawning random enemy types as long as the player never reaches the targeted score or is still alive.

  2. The mainChar blueprint will be able to receive inputs from the keyboard and the touch screen as long as the game is running. Once the player hits jump, this action will force the player controller to jump, while hitting fire will force him to stop and shoot some bullet blueprints.

  3. While shooting, the player's amount of ammo keeps decreasing while the score increases if the bullets hit some enemies, and both are displayed through the uiText blueprint.

  4. Finally, if the player falls through a gap or touches an enemy, the level will restart; whereas, if...