Book Image

Learning Unreal Engine iOS Game Development

By : Muhammad A.Moniem
3 (1)
Book Image

Learning Unreal Engine iOS Game Development

3 (1)
By: Muhammad A.Moniem

Overview of this book

Table of Contents (18 chapters)
Learning Unreal Engine iOS Game Development
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Nodes Database
Index

Printing messages


Printing messages to the console has always been a quick and easy way to check the occurrence of a function or perhaps the changes in a variable over time. Unreal Engine has a very advanced Print String node. When you use the node for the first time, it appears that it'll be printing the request In String value to the console.

However, if you press the little down arrow at the bottom of the node, it will show you more options. These options give you the chance to print this message to the console using Print to Log, print to the player game view using Print to Screen, or even use both!

The Text Color option is the color of the printed text on the screen. This only works if you have selected the Print to Screen option; otherwise it is useless as the console always prints messages in one color—black!

To be able to see the console/log messages during your development process, the best way is to watch it through the Output Log window that you can access from the Window panel.

The...