I hope you enjoyed this chapter; however, I can understand if some of you found it a bit tedious and difficult to handle. I wanted to focus on the code part of Unreal Engine, but don't worry, the next chapters will be easier and more enjoyable.
Like the other chapters, after my guidance, I will give you some tasks that you should try to implement on your own to improve the final product, as follows:
Add a door to the enemy spawn point that only allows the enemies to pass through. Use BSP volumes, transparent material, and play with collision preset.
Create a Level 2. Hint: we didn't see the level transitions so far; therefore, just create another maze near the first one and teleport the player there when he finishes the first one.
Make the enemies smarter. Play with the MoveToLocation button and the player position.
Improve the HUD. Try to also show how many collectables need to be founded or the countdown till the enemies respawn.
Add a score, use your imagination. A score could depend...