As usual, after a brief theoretical introduction, let's use what I explained and create a game. For this project we use the TopDown Blueprint template, but we also need some external assets.
UE4 recognises a vast amount of files extensions, from
.fbx for a 3D object (almost any 3D software can create an FBX asset file either from an internal exporter or external plugin) to the
.wav audio file, from the
.bmp texture to the
.wmv video file created by an online tool.
For this game, we need a bunch of animations contained in the Unreal Animation Starter Pack and a couple of weapon 3D models. If you are an artist you can use your own models, but my advice is to use the files suggested here for 100 percent compatibility with what I'm going to teach you.
The Animation Starter Pack is a free package released by the Epic team and it can be found directly from the MARKETPLACE section of the launcher at https://www.unrealengine.com/marketplace:
This package is compatible with the mannequin used...