This new function, added on the new version of unreal engine, allows the developers to convert any simple mesh into a destructible one. An intuitive editor gives you a deep control over the destruction of the mesh, allowing you to choose the number of fractures, the resistance of the object, spread of the destruction, and so on.
To create a destructible mesh, select the desired mesh from the content browser (if you don't have one, create it using a BSP brush or choose one by navigating to StarterContent | Shapes), right-click on it, and select Create Destructible Mesh:
The editor is divided into the following sections:
Menu bar: This is the familiar menu...