Book Image

Unreal Engine Game Development Blueprints

By : Valcasara
Book Image

Unreal Engine Game Development Blueprints

By: Valcasara

Overview of this book

With the arrival of Unreal Engine 4, a new wonderful tool was born: Blueprint. This visual scripting tool allows even non-programmers to develop the logic for their games, allowing almost anyone to create entire games without the need to write a single line of code. The range of features you can access with Blueprint script is pretty extensive, making it one of the foremost choices for many game developers. Unreal Engine Game Development Blueprints helps you unleash the real power of Unreal by helping you to create engaging and spectacular games. It will explain all the aspects of developing a game, focusing on visual scripting, and giving you all the information you need to create your own games. We start with an introductory chapter to help you move fluidly inside the Blueprint user interface, recognize its different components, and understand any already written Blueprint script. Following this, you will learn how to modify generated Blueprint classes to produce a single player tic-tac-toe game and personalize it. Next, you will learn how to create simple user interfaces, and how to extend Blueprints through code. This will help you make an informed decision between choosing Blueprint or code. You will then see the real power of Unreal unleashed as you create a beautiful scene with moving, AI controlled objects, particles, and lights. Then, you will learn how to create AI using a behavior tree and a global level Blueprint, how to modify the camera, and how to shoot custom bullets. Finally, you will create a complex game using Blueprintable components complete with a menu, power-up, dangerous objects, and different weapons.
Table of Contents (9 chapters)

Summary


In this last chapter, we saw how to create a realistic environment with the tools that UE4 offers. We saw how to manipulate the terrains and how to use different types of brushes to build any kind of you world have in mind. Thanks to the materials and the light tools, we saw how to give our world the desired atmosphere.

We also built a strong starting point for the inventory of your player, an essential part for this and many others types of games.

We are at the end of our journey and it's time for me to say goodbye. I guided you in the first steps of the difficult process of game creation. I hope you enjoyed reading this guide as much as I enjoyed writing it. I'm sure you now have a better understanding than before and are willing to continue exploring the vastness of UE4 to explore all its secrets. Everything is in your hands now; use your imagination to create beautiful environments, use your knowledge to populate it with gameplay and logics, and use my suggestions to combine the...