Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Materials


In Chapter 2, Creating Your First Level, we selected a walnut polished material and applied it to the ground. This changed the simple dull ground into a brown polished wood floor. Using materials, we are able to change the look and feel of the objects.

The reason for a short introduction of materials here is because it is a concept that we need to have learned about before we can construct a Static Mesh. We already know that we need Static Meshes in the game and we cannot only rely on the limited selection that we have in the default map package. We will need to know how to create our own Static Meshes, and we rely heavily on Materials to give the Static Meshes their look and feel.

So, when do we apply Materials while creating our custom Static Mesh? Materials are applied to the Static Mesh during its creation process outside the editor, which we will cover in a later section of this chapter. For now, let us first learn how Materials are constructed in the editor.

Creating a Material...