Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Static Mesh creation pipeline


Static Mesh creation pipeline is done outside of the editor using 3D modeling tools such as Autodesk's Maya and 3D's Max. Unreal Engine 4 is compatible to import the FBX 2013 version of the files.

This creation pipeline is used mainly by the artists to create game objects for the project.

The actual steps and naming convention when importing Static Mesh into the editor are well documented on the Unreal 4 documentation website. You may refer to https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/index.html for more details.