The Unreal Editor offers the ability to create custom events for game levels through a visual scripting system. Before Unreal Engine 4, it was known as the Kismet system. In Unreal Engine 4, this system was revamped with more features and capabilities. The improved system was launched with the new name of Blueprint.
There are several types of Blueprint: Class Blueprint, Data-Only Blueprint, and Level Blueprint. These are more or less equivalent to what we used to know as Kismet, which is now known as Level Blueprint.
Why do I need Blueprint? The simple answer is that through Blueprint, we are able to control gameplay without having to dive into the actual coding. This makes it convenient for non-programmers to design and modify the gameplay. So, it mainly benefits the game designers/artists who can configure the game through the Blueprint editor.
So, how can we use Blueprint and what can I use Blueprint for? Blueprint is just like coding with an interface. You can select...