Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing Blueprint


The Unreal Editor offers the ability to create custom events for game levels through a visual scripting system. Before Unreal Engine 4, it was known as the Kismet system. In Unreal Engine 4, this system was revamped with more features and capabilities. The improved system was launched with the new name of Blueprint.

There are several types of Blueprint: Class Blueprint, Data-Only Blueprint, and Level Blueprint. These are more or less equivalent to what we used to know as Kismet, which is now known as Level Blueprint.

Why do I need Blueprint? The simple answer is that through Blueprint, we are able to control gameplay without having to dive into the actual coding. This makes it convenient for non-programmers to design and modify the gameplay. So, it mainly benefits the game designers/artists who can configure the game through the Blueprint editor.

So, how can we use Blueprint and what can I use Blueprint for? Blueprint is just like coding with an interface. You can select...