Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered in-depth information about materials and lights. We learned how the rendering system works and the underlying graphics pipeline/technology such as Directx 11, DirectX 12, and OpenGL/Vulkan. We also learned how to use the Unreal 4 Material Editor to create custom materials and apply it into your level.

We also explored the different types of lights and adjusting Intensity, Attenuation Radius, and other settings to customize lights for the level. We also learned how to import IES light profiles from light manufacturer's website to create realistic lights for the level. We learned about the differences between Static, Stationary, and Movable lights and how the different lights cast shadows for the level.

In the next chapter, we will learn about animation and artificial intelligence in games. Stay tuned for more!