Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This chapter covers both animation and artificial intelligence. These are huge topics in game development and there is definitely more to learn about them. I hope that through this chapter, you now have a strong understanding of these two topics and will use your skills to further explore more functions in the Unreal Editor to create cooler stuff.

We learned a little about the history of animation, how animation is created today in 3D computer games through various 3D modeling software, and finally, how to import this animation into Unreal Engine to be used in games. An animation sequence is the format in which animation is stored/played in Unreal, and you've learned about a simple blend technique to combine different animation sequences.

Personally, I love how AI contributes to a game. In this chapter, you learned about the different components that make up AI logic. The main AI logic is executed through the Behavior Tree, and we learned how to construct a Behavior Tree in terms of...