Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Exercise – importing a sound into the Unreal Editor


You may come across a situation where you have created your own audio effect file and want to use it in the game. We will first start by importing this file.

For this exercise, I have used an audio clip downloaded from a Wikipedia site (https://en.wikipedia.org/wiki/The_Four_Seasons_(Vivaldi)) with a Vivaldi piece from The Four Seasons. This is shared by John Harrison.

This file is in the Oggs format, and yes, Unreal only supports .wav files. First, I converted the file type from .ogg to .wav using software that's listed on the Vorbis website at http://vorbis.com/software/. Be careful about the WAV file settings that Unreal is expecting it to be in.

After getting the right wav file, we are ready to import it into the Sound Editor. Go to Content Browser | Content | Audio, right-click on it to display the contextual menu, navigate to New Asset | Import to /Game/Audio, and browse to the folder where you saved the .wav file and select it. This...