Both particles and sound are very interesting components of a game and require very specialized skills that are very apt for their design and creation. Particle system creators often have strong artistic and technical backgrounds; an artistic touch is needed to create suitable textures, and a technical ability helps to adjust distributions/values that create an appropriate overall effect. Audio engineers often have a strong music background. They are probably composers and musicians themselves with a passion for games.
In the first half of the chapter, we learned about what a particle system is. We learned how particle systems are used to create in-game effects, such as falling snow, rainfall, flames, fireworks, explosion effects, and much more. A particle system can efficiently render small moving fuzzy particles using textures through a combination of emitters. Each emitter has many configurable modules that can control properties, such as a spawn rate, lifetime, velocity, and the...