Book Image

Learning Unreal Engine Game Development

By : Joanna Lee
Book Image

Learning Unreal Engine Game Development

By: Joanna Lee

Overview of this book

Unreal Engine 4 is a powerful game development engine that provides rich functionalities to create 2D and 3D games across multiple platforms. Many people know what a game is and they play games every day, but how many of them know how to create a game? Unreal Engine technology powers hundreds of games, and thousands of individuals have built careers and companies around skills developed using this engine. Learning Unreal Engine 4 Game Development starts with small, simple game ideas and playable projects that you can actually finish. The book first teaches you the basics of using Unreal Engine to create a simple game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. The complexity will increase over the chapters and the examples chosen will help you learn a wide variety of game development techniques. This book aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this book, you'll have learnt about the entire Unreal suite and know how to successfully create fun, simple games.
Table of Contents (14 chapters)
Learning Unreal Engine Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Both particles and sound are very interesting components of a game and require very specialized skills that are very apt for their design and creation. Particle system creators often have strong artistic and technical backgrounds; an artistic touch is needed to create suitable textures, and a technical ability helps to adjust distributions/values that create an appropriate overall effect. Audio engineers often have a strong music background. They are probably composers and musicians themselves with a passion for games.

In the first half of the chapter, we learned about what a particle system is. We learned how particle systems are used to create in-game effects, such as falling snow, rainfall, flames, fireworks, explosion effects, and much more. A particle system can efficiently render small moving fuzzy particles using textures through a combination of emitters. Each emitter has many configurable modules that can control properties, such as a spawn rate, lifetime, velocity, and the...