Book Image

Unreal Engine Game Development Cookbook

By : John P. Doran
Book Image

Unreal Engine Game Development Cookbook

By: John P. Doran

Overview of this book

Table of Contents (18 chapters)
Unreal Engine Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Creating Quality Interior Environments

In this chapter, we'll cover the following recipes:

  • Placing static meshes

  • Placing a particle system

  • Using Groups

  • Meshing an example map

  • Adding life to static meshes