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Getting Started with Unity 5
By :
Getting Started with Unity 5
By:
Overview of this book
If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (10 chapters)
Preface
1. Getting Jiggy with the Unity Interface
2. Creating the Game Environment
3. Working with Assets
4. Animating the Game Characters
5. Scripting the Game
6. Adding a Graphical User Interface
7. Polishing and Optimizing the Game
8. What's Next?
Index
Customer Reviews