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Getting Started with Unity 5

Getting Started with Unity 5

By : Dr. Edward Lavieri Jr.
2.9 (27)
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Getting Started with Unity 5

Getting Started with Unity 5

2.9 (27)
By: Dr. Edward Lavieri Jr.

Overview of this book

If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.
Table of Contents (10 chapters)
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Chapter 2. Creating the Game Environment

In the last chapter, we surveyed game engines, installed Unity, and became familiar with the user interface. We're almost ready to start creating our game. Before we do, we have two tasks to attend to: designing our game and creating the game's environment. We'll handle both of these tasks in this chapter.

This chapter will set the stage for developing our game using Unity. We'll start by examining our game's design, which will serve as the blueprint we'll follow throughout the rest of this book. Next, we'll create our game's environment, which will include terrain, water, and the sky. Our terrain will consist of trees, mountains, and a river.

Through this chapter, you will:

  • Understand the purpose of a game design
  • Be able to create terrain in Unity
  • Be familiar with using textures
  • Be comfortable with creating mountains
  • Be comfortable planting trees
  • Be familiar with creating bodies of water
  • Be able to create...
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