Book Image

Getting Started with Unity 5

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 5

By: Dr. Edward Lavieri

Overview of this book

Table of Contents (15 chapters)

Summary


In this chapter, we dabbled in the concept of game design and documented our Little Farmer Colt game. The game design will serve as a reference point for our remaining work on the game throughout this book. The game design also informed the characteristics of our terrain. We created a terrain, added a texture to the terrain, added mountains, trees, and a river. We even created a natural bridge. We concluded our chapter by adding a Skybox.

Our game's foundation is now created and you have the experience to create your own game environments.

In the next chapter, we'll take a close look at how to import and use assets in Unity. We'll do more than experiment; we'll actually import our game's main character Colt, the old farmer, and the animals.