Book Image

Getting Started with Unity 5

By : Dr. Edward Lavieri
Book Image

Getting Started with Unity 5

By: Dr. Edward Lavieri

Overview of this book

Table of Contents (15 chapters)

Summary


In this chapter, you learned how to add life to your game with the use of animations. You gained experience with first and third person controllers and learned about game player perspectives. This chapter guided you through the process of customizing the third person controller so our game would feature our little farmer character. You previewed animations and even created your own custom animation.

In the next chapter, you will be introduced to scripting with Unity. You'll learn how to use a tool called MonoDevelop and how to access your game's scripts. Specifically, we'll script our game so that, by the end of the chapter, you will be able to play a working version.