Book Image

SFML Blueprints

Book Image

SFML Blueprints

Overview of this book

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Table of Contents (10 chapters)
9
Index

Chapter 1. Preparing the Environment

Through this book, I will try to teach you some elements to build video games using the SFML library. Each chapter will cover a different topic, and will require knowledge from the previous one.

In this first chapter, we will cover basics points needed for the future such as:

  • Installing a compiler for C++11
  • Installing CMake
  • Installing SFML 2.2
  • Building a minimal SFML project

Before getting started, let's talk about each technology and why we will use them.