Book Image

SFML Blueprints

Book Image

SFML Blueprints

Overview of this book

Table of Contents (10 chapters)
9
Index

Chapter 1. Preparing the Environment

Through this book, I will try to teach you some elements to build video games using the SFML library. Each chapter will cover a different topic, and will require knowledge from the previous one.

In this first chapter, we will cover basics points needed for the future such as:

  • Installing a compiler for C++11
  • Installing CMake
  • Installing SFML 2.2
  • Building a minimal SFML project

Before getting started, let's talk about each technology and why we will use them.