Book Image

SFML Blueprints

Book Image

SFML Blueprints

Overview of this book

Table of Contents (15 chapters)
SFML Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we covered the general game architecture, the input management, and the resources. You also learned about the RAII idiom and some C++11 features such as lambda, variadic templates, smart pointers, move syntax, and perfect forwarding.

All the basic building blocks are now set up, so in the next chapter, we will make complete games by completing the current application to raise it to the asteroid game, and we will also build a Tetris game.