Chapter 4. Playing with Physics
In the previous chapter, we built several games, including a Tetris clone. In this chapter, we will add physics into this game and turn it into a new one. By doing this, we will learn:
What is a physics engine
How to install and use the Box2D library
How to pair the physics engine with SFML for the display
How to add physics in the game
In this chapter, we will learn the magic of physics. We will also do some mathematics but relax, it's for conversion only. Now, let's go!