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Table Of Contents
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SFML Blueprints
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SFML Blueprints
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Overview of this book
This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Table of Contents (10 chapters)
Preface
1. Preparing the Environment
2. General Game Architecture, User Inputs, and Resource Management
3. Making an Entire 2D Game
4. Playing with Physics
5. Playing with User Interfaces
6. Boost Your Code Using Multithreading
7. Building a Real-time Tower Defense Game from Scratch – Part 1
8. Build a Real-time Tower Defense Game from Scratch – Part 2, Networking
Index
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