Book Image

SFML Blueprints

Book Image

SFML Blueprints

Overview of this book

Table of Contents (15 chapters)
SFML Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Congratulations, you have now finished this chapter and have gained the ability to communicate with your player in a good way. You are now able to create some buttons, use labels, and add callbacks to some event triggers set off by the user. You also know the basics to create your own GUI and how to use SFGUI.

In the next chapter, we will learn how to use the full power of the CPU by using more than one thread, and see its implications in game programming.