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  • Book Overview & Buying SFML Blueprints
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SFML Blueprints

SFML Blueprints

By : Barbier
3.8 (4)
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SFML Blueprints

SFML Blueprints

3.8 (4)
By: Barbier

Overview of this book

This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.
Table of Contents (10 chapters)
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9
Index

Summary


In this chapter, we covered different things, such as creating animations. This class allowed us to display animated characters on screen. Then, we built a Map class that was filled with some entities. We also learned how to use an entity system by creating some components and systems to build our game logic. Finally, we put all the accumulated knowledge together to build a complete game with some artificial intelligence, a user interface, sounds, and animations.

With all this knowledge, you are now able to build any kind of game based on a tile system without too much effort.

In the next chapter, we will turn this game in a multiplayer one by using networking.

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83
Tech Concepts
36
Programming languages
73
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SFML Blueprints
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