Book Image

SFML Blueprints

Book Image

SFML Blueprints

Overview of this book

Table of Contents (15 chapters)
SFML Blueprints
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

About the Reviewers

Nolwenn Bauvais is a French student of English literature, civilization, and translation. She took the opportunity to work with Maxime Barbier as a grammar reviewer for this book. She loves reading, and her final goal is to become an English-to-French translator in literature. She is also an independent photographer during her free time; Nature and human activities are her favorite subjects.

Jason Bunn is a game developer from Tennessee and is currently pursuing a masters degree in applied computer science. He has worked in the game industry professionally for 3 years and will most likely return upon graduation.

Jason was a developer at On The Level Game Studios, where he helped create a couple of titles using the Unity3D engine. He has since begun tinkering with 2D games using SFML and SDL.

Tom Ivanyo is a game developer and computer science major. He started programming in 2007 with only the knowledge of Visual Basic. Since then, he has experimented with many languages, from assembly to C#, and has become familiar with many useful APIs and libraries.

For game development, he started off using SDL, but then played around with XNA. Less than a year later, he moved on to Unity. He stayed with Unity for almost 2 years before making the change to SFML. Currently, he is working with Doug Madden on his 2D physics-based game engine, S2D.

Vittorio Romeo is a computer science student at the University of Messina and a C++ enthusiast. Since childhood, he has been interested in computers, gaming, and programming. He learned to develop games and applications as an autodidact at a very young age, starting with VB/C# and the .NET environment, moving on to C++ and native cross-platform programming. He works on his open source general-purpose C++14 libraries in his spare time and develops free open source games using SFML2. The evolution of C++ is something that greatly interests him. He has also spoken about game development with the latest standard features at CppCon 2014.

Richa Sachdeva is an avid programmer. She believes in designing games that are high on educational content as well as entertainment and is contributing two cents towards creating and exploring different dimensions in the field of game programming. She is a physics graduate, who—somewhere along the course—found her true calling in computers and ever since has been amazed by this strange pixelated world. While not thinking about games or which movie to watch, she finds solace in writing.

Michael Shaw, growing up in the small city of Gympie, discovered an interest in the development of games. During his time at Gympie State High School, he attended a Certificate IV course in Interactive Digital Media run by a passionate teacher, Ken Brady. This led him toward Canberra for a bachelor's degree in. He completed this course through the Academy of Interactive Entertainment and the Canberra Institute of Technology. Throughout this course he learned a variety of 2D and 3D game programming and design skills in both C++ and C#. The software ranged from basic 2D frameworks to using Unity3D to develop major projects. He also learned essential programming to build engines. During his second year, he produced a project of his own design with a team of three other programmers and two artists.