Book Image

Learning Java by Building Android Games

By : John Horton
Book Image

Learning Java by Building Android Games

By: John Horton

Overview of this book

Table of Contents (17 chapters)
Learning Java by Building Android Games
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 8. The Snake Game

In this chapter, we will get straight down to designing and implementing a clone of the highly addictive Snake game. We will look at the design of the game and learn how to animate some bitmaps. Then we will look at a few aspects of the code that are new, such as our coordinate system. After that, we will whiz through the implementation of the game. Finally, we will look at how we could enhance our game.

In this chapter, we will cover the following topics:

  • Examine the design of our game

  • Look at the coordinate system of our Snake game

  • Examine the code structure so that when we come to implement the game, it will be more straightforward

  • Learn about animation with sprite sheets at the same time as implementing the home screen of our game

  • Break the code for the Snake game into manageable chunks and run through its full implementation

  • Enhance the game a little