Book Image

Unity 5 for Android Essentials

By : Cogut
Book Image

Unity 5 for Android Essentials

By: Cogut

Overview of this book

Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project’s performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.
Table of Contents (9 chapters)
8
Index

Chapter 1. Setting Up and Configuring an Android Platform

This chapter will talk about installing the Android SDK on Windows and Mac OS X platforms. Further, the reader will find how to configure Unity 5 for Android devices. Also, in this chapter, we will explore the APK expansion files in Unity 5. In this chapter, the reader will build the Glow Hockey project (we will create this game in Unity 5 from scratch in the last chapter in this book) on an Android device. At the end of this chapter, the reader will explore the side-by-side comparisons of the Unity Pro and Unity Basic-specific features and rules.

The topics that will be covered in this chapter are as follows:

  • Configuring Unity 5 for Android devices
  • APK expansion files in Unity 5
  • Building for Android devices
  • Unity license comparison overview