Book Image

Unity 5 for Android Essentials

By : Valera Cogut
Book Image

Unity 5 for Android Essentials

By: Valera Cogut

Overview of this book

Table of Contents (14 chapters)
Unity 5 for Android Essentials
About the Author
About the Reviewers


This chapter covered new Mecanim animation features in Unity 5. You were introduced to the new awesome audio features in Unity 5. At the end of this chapter, you explored physics and particle systems in Unity 5. In this chapter, you covered many useful details for your performance within Unity built-in physics and particle systems. You explored Rigidbodies and different tips and tricks tied with it. You learned about kinematic and sleeping Rigidbodies, colliders, static colliders, primitive colliders, physics materials, triggers, joints, character controller, interactive cloth, and a lot of other useful physics definitions, details, notes, tips, and tricks. You also learned a lot about the particle system tips and tricks and how to create a simple pooling system for any of your objects.

The next chapter will include an overview about asset bundles in Unity 5. You will also learn how to download new code and data in real-time for Android devices. At the end of this chapter, you will...