Book Image

Unity 5 for Android Essentials

By : Valera Cogut
Book Image

Unity 5 for Android Essentials

By: Valera Cogut

Overview of this book

Table of Contents (14 chapters)
Unity 5 for Android Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we discovered asset bundles. There were a lot of code examples. We learned how to build and import your asset bundles and how to encrypt data for the asset bundle by different methods. Furthermore, in this chapter, we explored how to create and use your AssetBundle dependencies with other bundles. Also, we studied how to use binary data with asset bundles and executable scripts.

In the next chapter, we will introduce different optimization techniques. You will learn in practice how to use occlusion culling and level of details optimization techniques. You will see how to optimize native C# and Unity scripts. Finally, you will see how to transform native C# and JavaScript codes into Unity scripts.