Book Image

Unity 5 for Android Essentials

By : Valera Cogut
Book Image

Unity 5 for Android Essentials

By: Valera Cogut

Overview of this book

Table of Contents (14 chapters)
Unity 5 for Android Essentials
About the Author
About the Reviewers

Chapter 7. Troubleshooting and Best Practices

Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, you will optimize a shader code.

The topics that will be covered in the chapter are as follows:

  • Measuring performance with the built-in Android profiler

  • Debugging Android devices with the Unity profiler tool

  • Best practices in scripts and shaders