Book Image

Unity 5 for Android Essentials

By : Cogut
Book Image

Unity 5 for Android Essentials

By: Cogut

Overview of this book

Unity is a very popular and effective technology for creating 2D and 3D games and applications. The Unity rendering engine provides great real-time rendering of high quality graphics without too much cost and effort. It boasts industry leading multi-platform support and world class monetization and retention services for mobile games, making it the first choice for many game developers across the world. Unity 5 is a great starting point for game developers looking to develop stunning and robust games. Starting with a refresher on the basics of Unity 5, this book will take you all the way through to creating your first custom game. By the end of the book, you will understand how to work with all the aspects of Unity 5. You will quickly explore all the major key features of the Unity 5 engine and learn to implement real-world Android game and application features in practice. We begin by introducing how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement innovative and user-friendly features with the aid of real-world examples. You will explore how to render high quality graphics with physically-based shaders and global illumination to enhance your project’s performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.
Table of Contents (9 chapters)
8
Index

Chapter 7. Troubleshooting and Best Practices

Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, you will optimize a shader code.

The topics that will be covered in the chapter are as follows:

  • Measuring performance with the built-in Android profiler
  • Debugging Android devices with the Unity profiler tool
  • Best practices in scripts and shaders