Primarily, this chapter will explore how to enhance the quality of games and applications using different techniques and physically-based shaders. Secondly, this chapter will describe global illumination in Unity 5. At the end of the chapter, you will optimize a shader code.
The topics that will be covered in the chapter are as follows:
Measuring performance with the built-in Android profiler
Debugging Android devices with the Unity profiler tool
Best practices in scripts and shaders