Book Image

Raspberry Pi Gaming - Second Edition

By : Shea Silverman
Book Image

Raspberry Pi Gaming - Second Edition

By: Shea Silverman

Overview of this book

Table of Contents (16 chapters)

Chapter 8. Troubleshooting

So far, we learned how to make our own game, install numerous emulators and video games, hookup peripherals, connect joysticks, and use the hardware pins. However, what happens when something goes wrong? This chapter will guide you through some of the common issues you might face with a Raspberry Pi.