In this chapter, we familiarized ourselves with the non-standard, yet beautiful and intuitive interface of Stencyl. Together, we examined many of the most important areas and views in the Stencyl toolset, including the Welcome Center, Dashboard, Scene Designer, and Log Viewer. Having acquired a basic understanding of the structure and layout of Stencyl, we are now ready to begin our fast-paced development project, the completion of which will lead to our mastery of the software. Let's begin – see you in Chapter 2, Starting the Game Project!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews