In this chapter we learned how to create a main menu screen, using the same basic game elements that, by now, we have become accustomed to using, including Backgrounds and Actors. We wrote a custom Actor Behavior to handle the basic functionality of the button, and switch to the first game level once the button is clicked. Well done on having learned so much in such a small space of time! Our educational journey still isn't complete, however, now it's time to move on to our final chapter, Publishing Games and Monetization Methods. See you there!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews