Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Index

Importing the font


Before we can render the score for our game to the HUD layer of our game, we need to import the appropriate font, otherwise Stencyl would use the default font, which would look pretty drab and boring. To import and configure the font, we need to follow these steps:

  1. In the Dashboard tab, under RESOURCES, go to Fonts, and click on Create New.

  2. Name your new font Western Font, and click on Create.

  3. Under Font Style, click on Choose, as shown in the following screenshot:

  4. A file browser will appear. Navigate to and select Game Assets/Fonts/GRINGONIGHTS.ttf.

  5. Set Size to 30, as shown in the previous screenshot.

  6. Click on the Color tab, then on the Color swatch, and set it to Light Orange, as shown in the following screenshot:

  7. Next, switch to the Effects tab, and under the Stroke tab, change Color to black, then set Size to 1, as shown in the following screenshot:

Excellent! Our font is imported and ready for use. The next thing we need to do is create the logic that will detect collisions...