Before we can render the score for our game to the HUD layer of our game, we need to import the appropriate font, otherwise Stencyl would use the default font, which would look pretty drab and boring. To import and configure the font, we need to follow these steps:
In the Dashboard tab, under RESOURCES, go to Fonts, and click on Create New.
Name your new font
Western Font
, and click on Create.Under Font Style, click on Choose, as shown in the following screenshot:
A file browser will appear. Navigate to and select
Game Assets/Fonts/GRINGONIGHTS.ttf
.Click on the Color tab, then on the Color swatch, and set it to Light Orange, as shown in the following screenshot:
Next, switch to the Effects tab, and under the Stroke tab, change Color to black, then set Size to
1
, as shown in the following screenshot:
Excellent! Our font is imported and ready for use. The next thing we need to do is create the logic that will detect collisions...