Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
About the Author
About the Reviewers

Rendering text to the screen

Now that we have created the logic that tracks the score based on how many coins the player has collected, it is imperative that we render this information to the HUD so that the player can view their score as they progress through the game. To do this, we will use the font we imported earlier. Follow these steps to draw the score value in the HUD:

  1. In the Player Handler, we must add a When Drawing event. Navigate to Add Event | Basics | When Drawing.

  2. The drawing blocks are now visible under their own category, called Drawing, in the blocks palette. Drag out a draw text at block and snap it into the when drawing event block, as shown in the following screenshot:

  3. For the text field in our draw text at block, click on the small, downward grey arrow to bring up the menu shown in the following screenshot. Navigate to and select Text | Basics | Operations | Text & Text (this is a concatenator, which means that it combines two strings of a text into one):

  4. In the first...