In this chapter, we added a bit of polish to our game by importing and utilizing our own font to draw the score on the HUD for the benefit of the player. We also imported and configured a collectable object (the coin) and wrote the code to implement this game mechanic. In addition to all of this, we learned about working with text and drawing blocks, including space conversion. In the final chapter, we'll learn about what is involved in monetizing and publishing our Stencyl games. See you in Chapter 12, Publishing and Monetization!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews