Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
About the Author
About the Reviewers


In our final chapter, we examined the fundamental concepts behind game publishing and monetization within Stencyl. We also learned the basic process of setting up ads and purchases for our mobile targets, such as Android and iOS, in our Stencyl games. In addition to this, we also learned about certificates, why they're so important, and how to create one for our games. Hopefully, at this point, you're feeling much more prepared for going out and tackling some game development projects of your own, perhaps with a view to publish and monetize these projects in line with what we learned in this chapter.

It has been my great pleasure to help you come to grips with the wonderful Stencyl game authoring engine and toolset, and my sincerest hope is that these small beginnings will spur you on to realize your own game ideas and aspirations! If you are wondering where to go from here, I would suggest that you seriously consider joining the Stencyl online forums and get involved with the community...