In this chapter, we learned the processes involved in importing two of the most significant graphical resource types in Stencyl: Backgrounds and Tilesets, which are used to sculpt the ludic (pertaining to games and play) and aesthetic (pertaining to beauty) space of our games. We configured parallax scrolling settings for our backgrounds, and we learned how to cater for all resolutions by importing at 4X scale and allowing Stencyl to generate the lower resolutions using a bicubic algorithm. In the next chapter, we'll learn how to use these newly imported game assets to start building out the space of our game levels!
Stencyl Essentials
By :
Stencyl Essentials
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Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews