Excellent job! You have now successfully created two very important Actor Types and configured all of their core settings, including the application of box, circle, and polygon collision shapes. In the next chapter, we will write our first Actor Behavior, and use this to control the movement of the Player Character (PC) through our levels, cycle, and switch animations, and handle its physical interactions with the other elements of the game world. Let's get going; it's time to start programming some gameplay!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews